Our World

The main quest line in TWD: Our World

The following are the steps required for each part of the main quest line. There is an increasing timed delay between the quests, up to 24 hours for the last ones.

Update: The quest line was extended from 26 steps to 31 steps on the 20th August, with each of the new quests rewarding 10 xp, 10 cards, and 10 gold.

Entry #1: First Patrol

Go out and put down a few walkers. All in a day's work.

Take out 15 walkers

Entry #2: Supply Run

Rule #1 of surviving the apocalypse: Never run out of the essentials. Time to stock up.

Loot 5 supply crates

Entry #3: Armed and Ready

Every day is harder than the day before. Better make sure I'm ready for tomorrow.

Upgrade 1 weapon

Entry #4: A Friend in Need

Joe's friends need help. He's always had my back

Upgrade Joe Mahtani to Power Level 30

Entry #5: Preparing the Rescue Mission

Joe and I need to make sure we're well-supplied for what lies ahead...

Loot 6 different supply crates

Entry #6: Up-Close and Personal

A sea of walkers stand between us and Joe's friends. Let's cut them down.

Win 15 battles with Anvil shotgun

Entry #7: To the Rescue

Joe Mahtani's friends are scattered all over the area. Let's find them and get them to safety.

Bring 10 survivors to Safe Houses

Entry #8: What Doesn't Kill You...

No pain, no gain. Gotta keep getting stronger if I want to stay ahead of the dead.

Perform 3 card upgrades

Entry #9: A Rare Occasion

Lots of useful stuff out there. Some of it is worth going the extra mile.

Collect 3 different Rare cards

Entry #10: Battle-Hardened

Time to show them what I'm made of. Let's raise some hell.

Win 10 battles

Entry #11: Diamonds in the Rough

Some things are exactly as they seem. Others are just waiting for somebody to come along and unlock their potential.

Perform 3 card upgrades

Entry #12: Slow it Down

They may not seem like much one at a time, but in a group all riled up and hungry? Man, watch your ass.

Take down 50 Slim walkers

Entry #13: Extermination Duty

The world belongs to them for now. But I'm taking it back one block at a time.

Clear 5 Infestations

Entry #14: Community Outreach

We can reclaim this city, make it safe for people again. It all starts with one place to call home.

Build one Safe House

Entry #15: United We Stand

One thing I've learned: No one makes it out here alone. Not for long.

Join or create a Group

Entry #16: The Bigger They Are...

They're big. They're slow. They're really hard to kill. At least they're easy to hit.

Take down 50 Heavy walkers

Entry #17: Power Overwhelming

At the end of the world, life can feel like a game. Time to level up.

Perform 3 card upgrades

Entry #18: Stretch My Wings

Feel like I gotta get out there. See the world. Bring back some stuff.

Clear 20 different supply crates

Entry #19: Preemptive Strikes

Sometimes it's best to go out and look for trouble before it decides to come looking for you.

Win 10 battles

Entry #20: Quid Pro Quo

Safe space is hard to come by these days; if I help people find some, maybe I'll get something I need in return.

Create two Safe Houses

Entry #21: The Culling

Walkers don't breed, but they sure as hell herd up. Every once in a while, you need to trim their numbers.

Take down 50 walkers

Entry #22: Excelsior!

Take care of your equipment. Push your people a little harder. You'll get results.

Perform 4 card upgrades

Entry #23: Good Samaritan

Still a lot of people out there, barely surviving. They need somebody like me to show them the way.

Bring 15 survivors to Safe Houses

Entry #24: No "I" in "Team

Everybody works together, everybody benefits.

Claim a Group board reward 30 times

Entry #25: Evolution

I'm learning how to survive in this world. I'm changing. I don't know if it's for the better or worse.

Perform 3 card upgrades

Entry #26: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Entry #27: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Entry #28: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Entry #29: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Entry #30: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Entry #31: Tarry No Longer

They were people once. Whatever it is they are now, maybe I can still bring them peace.

Take down 50 walkers

Duplicate quests

It's currently unknown whether these are in addition or instead of the main quests.

Entry #3: Neighborhood Watch

Don't Open, Dead Inside? Not this time. Get in there and clear them out!

Clear an Infestation

Entry #8: Personal Growth

They say it takes 10,000 hours to master a skill. For now, I'll just concentrate on the next step.

Reach Level 4

Entry #16: DIY

A little duct tape here, a little polish there...

Mod two cards

Entry #23: Such Great Heights

Keep moving. Keep pushing. I'm not there yet.

Reach Level 5